Smooth in Maya but not in UE4

Hello!

I’m getting some minimal artifacts on my character, when I import as Mesh the model comes smoothed but when I import as Skeletal the model is a little bit hard surfaced.

I’m importing with “Import Normals and Tangent” and smooth groups.

here is a image:


With the texture is almost unperceptive even with compute normal from engine but I am getting a little bit annoyed with this kind of problems.

Thanks