UE4.15 Building Linux Server

Hey guys,

I am trying to build the linux dedicated server on windows and it is failing to link missing GLUT (have tried to set freeglut up but its not being detected at all).

>------ Build started: Project: ReadyOrNot, Configuration: Linux_Development_Server Win32 ------
2>  Using LINUX_MULTIARCH_ROOT, building with toolchain 'C:\UE-Toolchain\v8_clang-3.9.0-centos7\x86_64-unknown-linux-gnu'
2>  Performing 1 actions (4 in parallel)
2>  [1/1] Link ReadyOrNotServer
2>  C:\UE-Toolchain\v8_clang-3.9.0-centos7\x86_64-unknown-linux-gnu\bin\x86_64-unknown-linux-gnu-ld: cannot find -lX11
2>  C:\UE-Toolchain\v8_clang-3.9.0-centos7\x86_64-unknown-linux-gnu\bin\x86_64-unknown-linux-gnu-ld: cannot find -lglut
2>  C:\UE-Toolchain\v8_clang-3.9.0-centos7\x86_64-unknown-linux-gnu\bin\x86_64-unknown-linux-gnu-ld: cannot find -lGLU
2>  C:\UE-Toolchain\v8_clang-3.9.0-centos7\x86_64-unknown-linux-gnu\bin\x86_64-unknown-linux-gnu-ld: cannot find -lGL

Any ideas?

Fixed this by copying the libraries out of my linux VM (libGLU.so, libX11.a, libGL.a, libglut.a) and dropping them in

\UE-Toolchain\v8_clang-3.9.0-centos7\x86_64-unknown-linux-gnu\lib