Can't change FMOD volume through settings menu in cooked game

Hi,

We’re trying to set up a settings menu to allow players to adjust music/effects volume, which are handled by FMOD. Among other things, we’ve set up a blueprint which detects events sent by settings slider change and adjusts FMOD bus fader level:

http://i.imgur.com/h4nKC9d.png

The volume change works perfectly when the game is run through Unreal editor, but does not work in standalone game, despite slider adjustements there’s no change in volume. Are we missing something?

Unreal Engine version 4.9 (we can’t upgrade atm as we’re close to release), FMOD plugin version 1.08.00.

Hey Araklaj,

So since you are working on an engine version that is more than a year old, it is going to be hard to determine whether your issue has already been fixed, and how to troubleshoot.

The only thing I can say is to try to test between standalone and packaged build. Then look at the logs to see if there are any outstanding references to FMOD not changing the volume etc.

If that does not work, you might need to find an alternate route to modifying the volume levels instead of a slider.

Cheers,