Saving on top of another scene crashes the editor

Hi,

I have a “_base” level that I work in, and I also have other levels saved that are called “_day” “_night”. When I’m working in my base level for a few days and I want to do a night time bake, I save my level as a “_night” level so I can update all my setting in that one file. Or for instance I also use a “_empty” scene, where I want to bake my interior without any furniture. So I save my base level, delete all my furniture and bake the lighting. But for some reason, most of the time when I’m in my base level and I want to save on top of an existing level as mentioned above it crashes the editor. It should just replace that scene and save my updates? My best guess is, that it crashes due to lightmaps not matching up anymore? I hit “send and close” so the LOG should be sent to EPIC regardless, but I wanted to post it here as well. Simple save over other file types should be possible I’m sure?

,

  • Wesley

Hey Wesley,

Thank you for submitting this post. I have reproduced this issue and logged a report for it here: Unreal Engine Issues and Bug Tracker (UE-44066)

You can track the report’s status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.

Cheers,