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CPU performance

Dear colleagues, please help me to find some sort of guide on how to work with CPU load (apart from CPU profiling). I am interested in such particularities as huge performance difference between using Static NavMesh and Dynamic Navmesh, processor load during dynamic changes of objects' location. I am also very concerned how to manage processes in Unreal Engine (for example in many games when you're minimizing it, it decreases the load (as far as I understand it happens because the number of ticks is being decreased, but unreal's session is always actice and loads the processor)

Best regards, your friend, Alex.

Product Version: UE 4.15
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asked Apr 04 '17 at 01:08 PM in Using UE4

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