Blueprint dirty on opening UE4
One of the blueprints in my project is always marked dirty on opening the editor. I can compile it and everything will function fine until I close the editor. The next time I open the editor and the blueprint: dirty again. No amount of compiling or saving has changed this (and I have tested; it does save).
Recently started happening; can't think of anything it could have coincided with that might have triggered it.
It hasn't caused any issues yet, but I'm concerned that it could.
asked Apr 04 '17 at 02:28 PM in Bug Reports
Thanks for narrowing this down. I've searched through our database and came across an issue that seems to be what you're experiencing. Here's a link to it on the public tracker:
Have a great day
answered Apr 05 '17 at 12:52 PM
Sean L ♦♦ STAFF
Follow this question
Once you sign in you will be able to subscribe for any updates here