Materials not loading in when opening project
I'm working on a game in a research lab with some peers and we attempted to finish up the Alpha this weekend. They built the game and got a lot of compile issues with materials that came on marketplace foliage packs that we purchased. Below is the log.
Today I got into the file to see if I could figure out what was going on with that and was greeted by new errors :( The message log contained 247 load errors and they seem to all be material based, and not the materials that were popping up in the previous log.
As far as I know the materials haven't been moved/they're still in the same location that they were when I was working with them last week. I'm at a loss here and I'm really new to unreal, so I'd really appreciate any and all help. Thanks in advance.
asked Apr 04 '17 at 05:08 PM in Using UE4
Try removing your Saved and Intermediate files from your project's directory to see if that resolves most of the referencing issues. Be sure to make a copy of these folders first before deleting/removing them from our project.
Let me know if you need further assistance.
answered Apr 09 '17 at 03:21 PM
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