[REQUEST] Map instancing feature

In Unreal Engine editor we can load complex meshes, like a whole buildings as Blueprints, and this works in most of situations, but is very limited for effective work.

My feature is to add possibility to load in to editor some kind of smaller maps or just other maps, as instance.

Why not with Blueprint? Blueprint view editor is limited and you can’t add some things like a Sphere Reflection Capture and much more. I know, it can create some problems with not so clever design, but on the other hand, it will be very helpful!

Another reason, editor overload. Now for creating big world it all should be on level. I know, levels can be connected and many moves can be done in code, but loadable map instances can just work better. It should load map instance (for example building) as some kind of billboard or simplified mesh for easy and smooth work on bigger levels.

Thank you.