In my current project we’ve run into an issue where some sequences with event tracks have the events called twice, but only in packaged builds. I’m not sure how to repro it from a blank project but I’m including a stripped down version of my project with just the map, sublevel, and sequence which will hopefully help figure it out. DoubleEvents
If you open the project and PIE you’ll see “Hello” get printed to the screen when the event track hits the key after 5 seconds. However, if you package the game and run it then “Hello” gets printed to the screen twice instead.
I did find that if you right-click the event track and uncheck then recheck “Active” it fixes the issue but I don’t want to have to do this for every single sequence (of which we expect to have many) when I want to actually distribute the game.