Sequencer Events called twice in packaged build

In my current project we’ve run into an issue where some sequences with event tracks have the events called twice, but only in packaged builds. I’m not sure how to repro it from a blank project but I’m including a stripped down version of my project with just the map, sublevel, and sequence which will hopefully help figure it out. DoubleEvents

If you open the project and PIE you’ll see “Hello” get printed to the screen when the event track hits the key after 5 seconds. However, if you package the game and run it then “Hello” gets printed to the screen twice instead.

I did find that if you right-click the event track and uncheck then recheck “Active” it fixes the issue but I don’t want to have to do this for every single sequence (of which we expect to have many) when I want to actually distribute the game.

Hey kgamble,

Thanks for reporting this. I was FINALLY able to reproduce this in my own project. I was trying to figure out what was causing it and it looks like it only happens in code projects.

Anyways, I tried it in 4.16 and it no longer occurs. For the time being, I’d suggest setting up a Do Once node with a reset.

Thanks for investigating this . You or someone else are probably already looking into it but do you think my other two sequencer problems might be related to this and fixed in 4.16? It’s been a frustrating week discovering that our cinematics are just a complete mess in the current engine build.