Enable OrientRotationToMovement in Character blueprint
Implement requesting to movement for clients which will be handled by server via SimpleMoveToLocation
Launch project with Number of Players: 2
Click to start movement in client window and notice a client character does not rotate to movement in client window, but rotate to movement in server window
I’ve tested this but I’m not seeing the same results on my end. My AI Character is correctly rotating on the client as well. Would you mind providing me with a screenshot of your blueprint so I can make sure I have the same setup on my end?
Please notice, when you click to move for client character in client window your client character will not be orient to movement, but in server window it will be. But for server character OrientToMovement feature work fine.
That is screenshot of bug: