[Bug] OrientRotationToMovement does not work with SimpleMoveToLocation for clients

Hello,

To reproduce this bug you need to:

  1. Setup navigation mesh in scene
  2. Enable OrientRotationToMovement in Character blueprint
  3. Implement requesting to movement for clients which will be handled by server via SimpleMoveToLocation
  4. Launch project with Number of Players: 2
  5. Click to start movement in client window and notice a client character does not rotate to movement in client window, but rotate to movement in server window

Best regards,
Alexander

Hey DreadIsBack,

I’ve tested this but I’m not seeing the same results on my end. My AI Character is correctly rotating on the client as well. Would you mind providing me with a screenshot of your blueprint so I can make sure I have the same setup on my end?

Thanks

Sure

That is how I implemented movement:

Please notice, when you click to move for client character in client window your client character will not be orient to movement, but in server window it will be. But for server character OrientToMovement feature work fine.
That is screenshot of bug:

Best regards, Alexander

I am sorry, my bad, I forgot to enable replication on root component