I have a complex humanoid character that I’m trying to get into UE4 from blender.
In UE4 you have to use a material slot to apply a texture image(normal map, ao map, diffuse map)
So I create 1 material in blender for the entire model, I make all the maps, import and I have “element 0”.
I create the material in ue4 for the character, hook up all the nodes and textures, but now I want to make materials for the cloak, his hair, his eyes, but I have no slots. So if I’m in blender as the picture above shows I have multiple materials for belts/buckles/cloth/leather/hair/skin.
So I import this character with multiple materials , but now it feels like I need to have separate texture images for normals/ao/diffuse
What am I doing wrong, or is there a better way to go about this ? please help!