Hello,
I am developing a plugin that needs exceptions to be enabled.
I have managed to make them work on PC (Windows) with the following in my plugin’s Build.cs:
UEBuildConfiguration.bForceEnableExceptions = true;
bUseRTTI = true;
However, it seems these options have no effect on PS4, as I get “cannot use throw with exceptions disabled” errors when building for this platform.
So, is there something I need to do differently in order to enable exceptions on PS4?
Thanks in advance.