How can I avoid the tiny Falls/Jumps when possessing a new character?

I’m spawning a new character at the ragdoll death location. I allow the third person camera to witness the spawn over the ragdoll with a delay.

When I possess the new character, it does a tiny jump/fall. Is there a way to avoid this? It’s like it’s getting a little boost of movement.

Additionally, s it possible to create a smooth transition between cameras during possess?

Regarding transitioning between characters…It’s not quite working, but this seems promising. How to temporarily change player camera to "external BP" camera? - Cinematics & Media - Unreal Engine Forums

I’m still getting an abrupt transition when I possess the character.

I just happened across the answer for this today. In the character blueprint, for the movement component, set the “Default Land Movement Mode” to Walking.

Fixes the start state of the character!