Why do certain Steam achievements not work?
I followed this tutorial to get it working:
I also tried downloading the version of the SDK that Unreal Engine uses, but that didn't change anything.
I managed to get one achievement working, which I can also undo to get again, but as soon as I want to make it so I get another achievement it doesn't work anymore.
This is my blueprint, the print string does fire, the achievements just don't register:
So I found out that this works:
But this one doesn't:
How is that even possible?
It was a stupid mistake.
This contained two times a 1:
To fix it I had to change the second 1 to a 10:
I've spent some time looking into your project, but for whatever reason on my end I'm not seeing the overlay appear, and none of the achievements are being credited through Steam. I have verified that I have Steam open as well, but the project does not appear to be functioning on my end. If you can provide me with a detailed list of steps within your project that I can take to see:
I'd be glad to take another look. However, without a local repro after additional testing and with regards to me being unable to reproduce it in your project, I'm unable to take further action at this time.
Feel free to leave a comment to reopen the thread with the requested information.
answered Apr 25 '17 at 01:49 PM
Sean L ♦♦ STAFF
hey, did this get resolved?
im having the same issue where the ap480 achievements work, but when i use my own games app id, the achievements don't work.
answered May 27 '17 at 03:31 AM
So I ran into the same issue at first but was able to get my achievements working. The problem is that you cannot achieve achievements until you've made them public for your game. So after creating the achievements with your Steam Partner account, you have to hit the PUBLISH button and make them publicly available. This makes sense because you're logging into the game via your own steam account and if they're not available to the public then even you can't see them. That's why there's a testing branch, to make sure your code is working. So use the 480 app id for your testing and then when you want to see your own achievements, make them public via the publish button on Steam.
answered Nov 03 '17 at 08:33 PM
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