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Why can't I receive variables from GameInstance for a destructible mesh?

Hello all!

I have a problem with getting variables from my Game Instance. The variables I have stored are booleans that, if true, will set materials for a mesh. This works perfectly fine for custom meshes (actor BP's), in which I call the variables through blueprint scripting.

However, I can't seem to do the same for destructible meshes. The Event Graph for the DM blueprint and the regular mesh blueprint are exactly the same, the only difference is that I created this blueprint directly from the DM, so where Destructible Component is the root.

I tested this out by having both blueprints placed in my level. The custom mesh displays the materials just fine, the destructible mesh only shows the WorldGridMaterial which is an indication that the variables are not being accessed. I don't get any errors when compiling the blueprint, so I have no idea what could be the issue.

I even tested this out by having both a simple mesh (a cube) and the DM in the same blueprint, to see if maybe the blueprint itself is invalid. Again, the cube displays materials just fine and the DM doesn't.

alt text

Any help is greatly appreciated!


Product Version: UE 4.15
blueprint.png (287.2 kB)
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asked Apr 05 '17 at 03:28 PM in Blueprint Scripting

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