x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Why can't I receive variables from GameInstance for a destructible mesh?

Hello all!

I have a problem with getting variables from my Game Instance. The variables I have stored are booleans that, if true, will set materials for a mesh. This works perfectly fine for custom meshes (actor BP's), in which I call the variables through blueprint scripting.

However, I can't seem to do the same for destructible meshes. The Event Graph for the DM blueprint and the regular mesh blueprint are exactly the same, the only difference is that I created this blueprint directly from the DM, so where Destructible Component is the root.

I tested this out by having both blueprints placed in my level. The custom mesh displays the materials just fine, the destructible mesh only shows the WorldGridMaterial which is an indication that the variables are not being accessed. I don't get any errors when compiling the blueprint, so I have no idea what could be the issue.

I even tested this out by having both a simple mesh (a cube) and the DM in the same blueprint, to see if maybe the blueprint itself is invalid. Again, the cube displays materials just fine and the DM doesn't.

alt text

Any help is greatly appreciated!

Astrid

Product Version: UE 4.15
Tags:
blueprint.png (287.2 kB)
more ▼

asked Apr 05 '17 at 03:28 PM in Blueprint Scripting

avatar image

Stradis
50 16 16 19

(comments are locked)
10|2000 characters needed characters left

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question