Wait for random animation in Behavior Tree

Hey,

I have a pawn that walks to a random location (using a behavior tree), when it reaches the location, a random animation should be played (flex, scratch,roar, etc…).
I managed to play a random animation using different methods such as using the RandomSequencePlayer in the animation BP or choosing an animation at the pawn’s BP and BTTasks.
the problem i am having is to make the behavior tree wait for the animation to finish before sending the pawn to a new location.

What do you suggest to do?

Hey, have you figured this out yet? I’m curious how you’d handle this as well.