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Moving a damn pawn without inheriting from DefaultPawn

Ok I want to make a sphere to move, i made a pawn (in BP) inheriting from pawn class, but didn't move, so i made another one inheriting from default pawn and as you know...it flies. So i applied gravity and it roll but still tries to fly due to default pawn flying behaviour, if you move you mouse up it goes up ecc ecc Is there a way of make a pawn intheriting from pawn to move normally without trying to take fly?

Product Version: UE 4.14
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asked Apr 06 '17 at 08:34 AM in Blueprint Scripting

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samuele55598
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