Camera Shake: I have two cameras, but only one needs to shake
Hello, So for a project I'm working on, we have two cameras in the level. One follows the player around (attached to the player as a component of the Character Blueprint), and the other sits in a room, staring at a T.V.(the t.v. is displaying the camera that is following the character. I'm trying to add a camera shake through the play camera shake node, and it causes both of the cameras to shake. How do I make it so only one shakes? Is there something I can do from the camera manager?
asked Apr 05 '17 at 10:37 PM in Blueprint Scripting
You must get your character controller then use client play camera shake
answered Apr 06 '17 at 04:39 AM
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