Designing Pop-Text with UI Text
I followed this tutorial for creating interactive pop-up text for my project. However, after I packaged the game into an executable, the text does not appear in the executable. I then discovered in the video's comment section that the print text is only used for debugging in the project only. Is there a way to use the same blueprints to use UI text with fonts instead to work in the executable?
asked Apr 06 '17 at 02:11 AM in Blueprint Scripting
Yes, the print string function is only for the game development process. If you want it to be in your packaged game, you will have to make a Widget Blueprint for the text, then when you click on the item, in blueprints say Create Widget and select the widget blueprint you made, then add to viewport. That should work for you.
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