Navmesh is constantly refreshing when in movement. Red is when it is refreshing and green is when it was refreshed. My other test project on navmesh didnt reflect the same issue.
Tried the following but to no avail.
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Thought it was due to char settings or char components and changed to basic type.
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thought was due to the size of bounds and changed it to smaller as seem in the attached pic.
Am using a runtimemesh plugin, the other test project didnt reflect anything similar to this.
Setup for the navigation:
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invoker in character blueprint
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dynamic
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lazy generation
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nav bound covering the entire map. (the earlier sample pic was to prove size didnt matter)
Anyone with similar issue? I cant seem to debug this. New project doesnt seem to have this issue. I am not sure what is causing it in my current project.