Endless Runner - Cast to another blueprint?

Good night all.
I’m having some trouble while following the Endless Runner tutorial using a FirstPerson Template. The trigger box at the end of the Road_BP was supposed to be hit by the FirstPersonCharacter to add another road using “Cast to FirstPersonCharacter”. This is working well, but I can’t manage to make it work with another pawn blueprint (such as my “CarPawn_BP”. It’s a simple pawn with a camera inside and static meshes. The car moves forward by itself and I want to make it trigger the Road_BP to add another road, but it looks like they aren’t even colliding, and already tried all the collision presets. I followed the tutorial until this point. What can I do?

Add a collision box or sphere to your car pawn and set your collision box to OverlapAllDynamic

Perfect! Thanks for the help, Jay. =D