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Rinterpto Rotation not working on Scene Component?

Hello guys, I got a problem while working with the "rinterp to" function. I want to call a function (rotate) which gets called after a button is pressed(Button only gets pressed once, no event tick or some loop). Now the rotate-function should rotate my scene component (in this case i named it pivot point) to 180° in roll.![Rotate-Function][1] What happens now is that the rotation is nowhere smooth or anything, it just gets rotated instantly for about 20 steps and thats it. No smooth Rotation, nothing.

I set it to Relative Rotation because my Pivot Point is a Child of my Motion Controller.

I would appreciate any help. Best regards, Phil

Rotate Function

Product Version: UE 4.14
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asked Apr 06 '17 at 07:18 AM in Blueprint Scripting

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ƒanatiX
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