Hello guys,
I got a problem while working with the “rinterp to” function.
I want to call a function (rotate) which gets called after a button is pressed(Button only gets pressed once, no event tick or some loop). Now the rotate-function should rotate my scene component (in this case i named it pivot point) to 180° in roll.![Rotate-Function][1]
What happens now is that the rotation is nowhere smooth or anything, it just gets rotated instantly for about 20 steps and thats it. No smooth Rotation, nothing.
I set it to Relative Rotation because my Pivot Point is a Child of my Motion Controller.
I would appreciate any help.
Best regards,