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Setting Focus to Viewport causes MouseCaptor to appear

If we set the Focus to the Game Viewport with:


A MouseCaptor will appear, blocking all interactions with the GUI.

The offending function is AcquireFocusAndCapture with


It captures but never releases.

After you click once into the Game, Game Viewport will remain focused, but the MouseCaptor will disappear.

Is there a way to focus the GameViewport without causing a MouseCaptor to appear?

Product Version: Not Selected
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asked Apr 06 '17 at 11:48 AM in C++ Programming

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