x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

AnswerHub Maintenance

Background maintenance is scheduled to occur between 9 - 11am EDT on Tuesday, May 21. Site operation may be slower than normal during this time and a brief interruption in operation may be observed

Setting Focus to Viewport causes MouseCaptor to appear

If we set the Focus to the Game Viewport with:

 FSlateApplication::Get().SetAllUserFocusToGameViewport();

A MouseCaptor will appear, blocking all interactions with the GUI.

The offending function is AcquireFocusAndCapture with

 ReplyState.CaptureMouse(ViewportWidgetRef);

It captures but never releases.

After you click once into the Game, Game Viewport will remain focused, but the MouseCaptor will disappear.

Is there a way to focus the GameViewport without causing a MouseCaptor to appear?

Product Version: Not Selected
Tags:
more ▼

asked Apr 06 '17 at 11:48 AM in C++ Programming

avatar image

ellocator
51 1 4 11

(comments are locked)
10|2000 characters needed characters left

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question