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UMG Widget binding casting

Hello, i just created an actor blueprint for my TestEnemy. It's a simple cube. I give it a health variable and set it default value to 5. Now i created a new UMGWidget for the healthbar and a text for the health variable. Make a binding to the text and cast to my TestEnemy, also make a failed node. I dont't know why my cast is failing? Here are the pictures of my TestEnemy, UMGWidget and the GameLaunch.


Product Version: UE 4.14
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asked Apr 06 '17 at 01:51 PM in Blueprint Scripting

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