Build Type: Launcher
Build version: 4.14.3
Oculus: CV1
Description: Crash when using stereo on/off commands in development build. The game crashes after a weird combination of stereo on/off commands and activating the Oculus by putting it on your head (as described below). I found this issue in my project and could reproduce it in a clean project.
Repro Steps:
- Make sure the oculus is hooked up and turned on
- Open the editor and create FPC C++ project
- Open FPC Blueprint
- Add the nodes as shown in the attached image
- Set build configuration settings to Development
- Save all
- Package for Windows 64 bit
- Start .exe
- Press ‘O’ key
- Activate Oculus by putting it on your head (or by using your hand)
- Deactivate it by putting it down again
- Press ‘P’ key
- Press ‘O’ key again
- Game crashes