Crash after weird combination of stereo on/off calls and activating Oculus
Build Type: Launcher
Build version: 4.14.3
Description: Crash when using stereo on/off commands in development build. The game crashes after a weird combination of stereo on/off commands and activating the Oculus by putting it on your head (as described below). I found this issue in my project and could reproduce it in a clean project.
asked Apr 06 '17 at 03:13 PM in Bug Reports
First off I would like to thank you for the detailed report. I was able to reproduce this issue in the 4.14 version of the engine. However, after running a few more tests I found that this issue has been resolved in the latest version of the engine. The crash no longer occurs in the 4.15.1 version of the engine. Thank you for your time and information.
Make it a great day
answered Apr 06 '17 at 08:07 PM
Rudy Q ♦♦ STAFF
Follow this question
Once you sign in you will be able to subscribe for any updates here