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unknown error while packaging 4.15

First sorry for my bad english, i m a french teen. During 2 weeks i tried to resolve this unknown error i didn t have this error before installing fmod plugin ( which i really need and works perfectlly in editor ) i hope that somebody find what is going on and how to resolve it it would be soooo nice

LogEditorServer: Finished looking for orphan Actors (0.000 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 199.265ms to complete. LogFileHelpers: Loading map 'ThirdPersonExampleMap' took 32.990 LogWindowsTextInputMethodSystem:Display: IME system now deactivated. LogCollectionManager: Loaded 0 collections in 0.002246 seconds LogFileCache: Scanning file cache for directory 'C:/Users/Léo-Paul/Documents/Unreal Projects/ZOMBIES_SIDE/Saved/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'C:/Users/Léo-Paul/Documents/Unreal Projects/ZOMBIES_SIDE/Content/Developers/LéoPaul/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'C:/Users/Léo-Paul/Documents/Unreal Projects/ZOMBIES_SIDE/Content/Collections/' took 0.01s LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds LogContentBrowser: Native class hierarchy populated in 0.0123 seconds. Added 2263 classes and 462 folders. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0006 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0008 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0007 seconds. Added 1 classes and 2 folders. LogCrashTracker: Crashtracker disabled due to settings. LogUObjectGlobals:Warning: Failed to find object 'Class None.' LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0007 seconds. Added 1 classes and 2 folders. LogLoad: (Engine Initialization) Total time: 110.95 seconds LogLoad: (Engine Initialization) Total Blueprint compile time: 2.14 seconds LogExternalProfiler: Found external profiler: VSPerf LogExternalProfiler: Using external profiler: VSPerf LogOcInput: OculusInput pre-init called LogContentStreaming: Texture pool size now 3000 MB LogSlate: Took 0.000233 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) LogFMOD: File has changed: ../../../../../../Users/Léo-Paul/Documents/Unreal Projects/ZOMBIES_SIDE/Content/FMOD/Desktop/Master Bank.strings.bank LogFMOD: Loading strings bank: ../../../../../../Users/Léo-Paul/Documents/Unreal Projects/ZOMBIES_SIDE/Content/FMOD/Desktop/Master Bank.strings.bank LogFMOD: Skipping asset: bank:/Master Bank.strings LogFMOD: Skipping asset: bus:/ LogFMOD: Default sample rate = 48000 LogFMOD: System sample rate = 48000 LogFMOD: Matching system sample rate 48000 LogSlate: Took 0.000310 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) LogRenderer: Reallocating scene render targets to support 128x128 NumSamples 1 (Frame:1). LogAssetRegistry: Asset discovery search completed in 92.9292 seconds LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000007 seconds (found 0 objects) LogCollectionManager: Fixed up redirectors for 0 collections in 0.000029 seconds (updated 0 objects) LogSlate: Took 0.047334 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) LogRenderer: Reallocating scene render targets to support 1208x576 NumSamples 1 (Frame:2). LogSlate: Took 0.000409 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K) LogDesktopPlatform:Warning: Error reading results of folder dialog. UATHelper: Packaging (Windows (64-bit)): Running AutomationTool... UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/Léo-Paul/Documents/Unreal Projects/ZOMBIES_SIDE/ZOMBIES_SIDE.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/Léo-Paul/Documents/Unreal Projects/ZOMBIES_SIDE/ZOMBIES_SIDE.uproject" -cook -stage -archiv e -archivedirectory=C:/Users/Léo-Paul/Desktop/TEST_PACKAGE -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -distribution -targetplatform=Win64 -build -CrashReporter -utf8output UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. LogSlate: Took 0.040553 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf' (77K) UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Léo-Paul\Documents\Unreal Projects\ZOMBIES_SIDE\ZOMBIES_SIDE.uproject UATHelper: Packaging (Windows (64-bit)): Project.Build: BUILD COMMAND STARTED UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe ZOMBIES_SIDE Win64 Shipping -Project="C:\Users\Léo-Paul\Documents\Unreal Projects\ZOMBIES_SIDE\ZOMBIES_SIDE.uproject" "C:\Users\Léo-Paul\Documents\Unreal Projects\ZOMBIES_SIDE\ZOMBIES_SIDE.uproject" -remoteini="C:\U sers\Léo-Paul\Documents\Unreal Projects\ZOMBIES_SIDE" -noxge -generatemanifest -NoHotReload UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (building a new target) UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Target Platform -- Win64 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1,7064994s to run UnrealBuildTool.exe, ExitCode=0 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe ZOMBIES_SIDE Win64 Shipping -Project="C:\Users\Léo-Paul\Documents\Unreal Projects\ZOMBIES_SIDE\ZOMBIES_SIDE.uproject" "C:\Users\Léo-Paul\Documents\Unreal Projects\ZOMBIES_SIDE\ZOMBIES_SIDE.uproject" -remoteini="C:\U sers\Léo-Paul\Documents\Unreal Projects\ZOMBIES_SIDE" -noxge -NoHotReload -ignorejunk UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for ZOMBIES_SIDE (no existing makefile) UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file) UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Target Platform -- Win64 UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 3 actions (2 in parallel) UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.UELinkerFixups.cpp UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: c1xx: fatal error C1083: Impossible d'ouvrir le fichier interm�diaire du compilateur�: 'C:\Users\LǸo-Paul\Documents\Unreal Projects\ZOMBIES_SIDE\Intermediate\Build\Win64\ZOMBIES_SIDE\Shipping\UELinkerFixups\PCH.UELinkerFixups.h.pch'�: No such file or directory UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: c1xx: fatal error C1083: Impossible d'ouvrir le fichier interm�diaire du compilateur�: 'C:\Users\LǸo-Paul\Documents\Unreal Projects\ZOMBIES_SIDE\Intermediate\Build\Win64\ZOMBIES_SIDE\Shipping\UELinkerFixups\PCH.UELinkerFixups.h.pch'�: No such file or directory UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: c1xx: fatal error C1083: Impossible d'ouvrir le fichier interm�diaire du compilateur�: 'C:\Users\LǸo-Paul\Documents\Unreal Projects\ZOMBIES_SIDE\Intermediate\Build\Win64\ZOMBIES_SIDE\Shipping\UELinkerFixups\PCH.UELinkerFixups.h.pch'�: No such file or directory LogSlate: Took 0.004619 seconds to synchronously load lazily loaded font '../../../Engine/Content/SlateDebug/Fonts/LastResort.ttf' (5269K) LogSlate: Took 0.142288 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf' (3848K) UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\L�o-Paul\Documents\Unreal Projects\ZOMBIES_SIDE\Binaries\Win64\ZOMBIES_SIDE-Win64-Shipping.exe UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 99,83 seconds (Local executor: 0,00 seconds) UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 100,2130079s to run UnrealBuildTool.exe, ExitCode=5 UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe ZOMBIES_SIDE Win64 Shipping -Project="C:\Users\Léo-Paul\Documents\Unreal Projects\ZOMBIES_SIDE\ZOM BIES_SIDE.uproject" "C:\Users\Léo-Paul\Documents\Unreal Projects\ZOMBIES_SIDE\ZOMBIES_SIDE.uproject" -remoteini="C:\Users\Léo-Paul\Documents\Unreal Projects\ZOMBIES_SIDE" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.04.06-17.23.07.txt' UATHelper: Packaging (Windows (64-bit)): à AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): à AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): à AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (64-bit)): à AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (64-bit)): à AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (64-bit)): à AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Diction ary`2 InTargetToManifest) UATHelper: Packaging (Windows (64-bit)): à Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (64-bit)): à BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): à BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (64-bit)): à AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): à AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) UATHelper: Packaging (Windows (64-bit)): à AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (64-bit)): à AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): à AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) UATHelper: Packaging (Windows (64-bit)): à AutomationTool.Program.Main() UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5) UATHelper: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Error

thank you in advance !

Product Version: UE 4.15
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asked Apr 06 '17 at 03:37 PM in Packaging & Deployment

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Léo-Paul
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You need to run Unreal Engine as administrator: alt text

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answered Apr 06 '17 at 03:44 PM

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MrGoatsy
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avatar image Léo-Paul Apr 06 '17 at 03:58 PM

thank you for answering but it did nothing

avatar image MrGoatsy Apr 06 '17 at 03:58 PM

Do you have Visual Studio installed?

avatar image Léo-Paul Apr 06 '17 at 04:00 PM

yes with 46 gigas of stuff with it

avatar image MrGoatsy Apr 06 '17 at 04:29 PM

With the C++ library?

avatar image MrGoatsy Apr 06 '17 at 04:00 PM

I also see this:

error C1083: Impossible d'ouvrir le fichier interm�diaire du compilateur�: 'C:\Users\LǸo-Paul\Documents\Unreal Projects\ZOMBIES_SIDE\Intermediate\Build\Win64\ZOMBIES_SIDE\Shipping\UELinkerFixups\PCH.UELinkerFixups.h.pch'�: No such file or directory UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: c1xx: fatal error C1083: Impossible d'ouvrir le fichier interm�diaire du compilateur�: 'C:\Users\LǸo-Paul\Documents\Unreal Projects\ZOMBIES_SIDE\Intermediate\Build\Win64\ZOMBIES_SIDE\Shipping\UELinkerFixups\PCH.UELinkerFixups.h.pch'�: No such file or directory UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: c1xx: fatal error C1083: Impossible d'ouvrir le fichier interm�diaire du compilateur�: 'C:\Users\LǸo-Paul\Documents\Unreal Projects\ZOMBIES_SIDE\Intermediate\Build\Win64\ZOMBIES_SIDE\Shipping\UELinkerFixups\PCH.UELinkerFixups.h.pch'�

My French isn't good, but I am pretty sure that says that some files failed to compile.

avatar image Léo-Paul Apr 06 '17 at 04:01 PM

It says impossible to open the intern folder of the compiler

avatar image MrGoatsy Apr 06 '17 at 04:06 PM

In your project folder, rename the intermediate folder and the saved folder to _intermediate and _saved, open the engine and try again.

avatar image Léo-Paul Apr 06 '17 at 04:14 PM

good idee but it failed

avatar image MrGoatsy Apr 06 '17 at 04:29 PM

What is the UELinkerFixups file? You see it repeating over and over again, so that is the issue.

avatar image Léo-Paul Apr 06 '17 at 04:32 PM

I really don t know i m searching now

avatar image Léo-Paul Apr 06 '17 at 04:39 PM

I tried 4th of the answers about this problem and nothind happened

avatar image Léo-Paul Apr 06 '17 at 04:47 PM

and when i tried to compile an empty project bleuprint it does same think

avatar image MrGoatsy Apr 06 '17 at 04:55 PM

Does this also happen when you try to package a new empty project?

avatar image Léo-Paul Apr 06 '17 at 04:59 PM

yes it does

avatar image MrGoatsy Apr 06 '17 at 05:11 PM

In the launcher, try verifying the engine.

avatar image Léo-Paul Apr 06 '17 at 05:12 PM

i already did it :D

avatar image MrGoatsy Apr 06 '17 at 05:15 PM

It got fixed? If so, please mark this as the answer by clicking the button under the downvote arrow of the answer, not the comments.

avatar image MrGoatsy Apr 06 '17 at 05:24 PM

It might actually be the fmod plugin, I didn't read your question fully, if you disable it, does packaging it work?

avatar image Léo-Paul Apr 06 '17 at 05:36 PM

i said that i already verfied but it doesn t work and it might be the fmod plugin because when i disable it it works

avatar image MrGoatsy Apr 06 '17 at 05:38 PM

Then it is the fmod plugin, I can't help you with that, sorry.

avatar image Léo-Paul Apr 06 '17 at 05:41 PM

noooo why ???!!! ;(

avatar image Léo-Paul Apr 06 '17 at 05:41 PM

anyway thank you so much for your answers

avatar image Léo-Paul Apr 07 '17 at 06:46 PM

I think that it is not the fmod plugin because i have the same error when i create a c++ class without plugin

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