unknown error while packaging 4.15

You need to run Unreal Engine as administrator:

http://i.imgur.com/wXthj87.png

Do you have Visual Studio installed?

I also see this:

error C1083: Impossible d’ouvrir le fichier interm�diaire du compilateur�: 'C:\Users\LǸo-Paul\Documents\Unreal Projects\ZOMBIES_SIDE\Intermediate\Build\Win64\ZOMBIES_SIDE\Shipping\UELinkerFixups\PCH.UELinkerFixups.h.pch’�: No such file or directory UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: c1xx: fatal error C1083: Impossible d’ouvrir le fichier interm�diaire du compilateur�: 'C:\Users\LǸo-Paul\Documents\Unreal Projects\ZOMBIES_SIDE\Intermediate\Build\Win64\ZOMBIES_SIDE\Shipping\UELinkerFixups\PCH.UELinkerFixups.h.pch’�: No such file or directory UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: c1xx: fatal error C1083: Impossible d’ouvrir le fichier interm�diaire du compilateur�: 'C:\Users\LǸo-Paul\Documents\Unreal Projects\ZOMBIES_SIDE\Intermediate\Build\Win64\ZOMBIES_SIDE\Shipping\UELinkerFixups\PCH.UELinkerFixups.h.pch’�

My French isn’t good, but I am pretty sure that says that some files failed to compile.

In your project folder, rename the intermediate folder and the saved folder to _intermediate and _saved, open the engine and try again.

First sorry for my bad english, i m a french teen.
During 2 weeks i tried to resolve this unknown error
i didn t have this error before installing fmod plugin ( which i really need and works perfectlly in editor )
i hope that somebody find what is going on and how to resolve it it would be soooo nice

LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 199.265ms to complete.
LogFileHelpers: Loading map ‘ThirdPersonExampleMap’ took 32.990
LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
LogCollectionManager: Loaded 0 collections in 0.002246 seconds
LogFileCache: Scanning file cache for directory ‘C:/Users/Léo-Paul/Documents/Unreal Projects/ZOMBIES_SIDE/Saved/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘C:/Users/Léo-Paul/Documents/Unreal Projects/ZOMBIES_SIDE/Content/Developers/LéoPaul/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘C:/Users/Léo-Paul/Documents/Unreal Projects/ZOMBIES_SIDE/Content/Collections/’ took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds
LogContentBrowser: Native class hierarchy populated in 0.0123 seconds. Added 2263 classes and 462 folders.
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0006 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0008 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0007 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0007 seconds. Added 1 classes and 2 folders.
LogLoad: (Engine Initialization) Total time: 110.95 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 2.14 seconds
LogExternalProfiler: Found external profiler: VSPerf
LogExternalProfiler: Using external profiler: VSPerf
LogOcInput: OculusInput pre-init called
LogContentStreaming: Texture pool size now 3000 MB
LogSlate: Took 0.000233 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogFMOD: File has changed: …/…/…/…/…/…/Users/Léo-Paul/Documents/Unreal Projects/ZOMBIES_SIDE/Content/FMOD/Desktop/Master Bank.strings.bank
LogFMOD: Loading strings bank: …/…/…/…/…/…/Users/Léo-Paul/Documents/Unreal Projects/ZOMBIES_SIDE/Content/FMOD/Desktop/Master Bank.strings.bank
LogFMOD: Skipping asset: bank:/Master Bank.strings
LogFMOD: Skipping asset: bus:/
LogFMOD: Default sample rate = 48000
LogFMOD: System sample rate = 48000
LogFMOD: Matching system sample rate 48000
LogSlate: Took 0.000310 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
LogRenderer: Reallocating scene render targets to support 128x128 NumSamples 1 (Frame:1).
LogAssetRegistry: Asset discovery search completed in 92.9292 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000007 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000029 seconds (updated 0 objects)
LogSlate: Took 0.047334 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
LogRenderer: Reallocating scene render targets to support 1208x576 NumSamples 1 (Frame:2).
LogSlate: Took 0.000409 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (159K)
LogDesktopPlatform:Warning: Error reading results of folder dialog.
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“C:/Users/Léo-Paul/Documents/Unreal Projects/ZOMBIES_SIDE/ZOMBIES_SIDE.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“C:/Users/Léo-Paul/Documents/Unreal Projects/ZOMBIES_SIDE/ZOMBIES_SIDE.uproject” -cook -stage -archiv
e -archivedirectory=C:/Users/Léo-Paul/Desktop/TEST_PACKAGE -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -distribution -targetplatform=Win64 -build -CrashReporter -utf8output
UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
LogSlate: Took 0.040553 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf’ (77K)
UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Léo-Paul\Documents\Unreal Projects\ZOMBIES_SIDE\ZOMBIES_SIDE.uproject
UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe ZOMBIES_SIDE Win64 Shipping -Project=“C:\Users\Léo-Paul\Documents\Unreal Projects\ZOMBIES_SIDE\ZOMBIES_SIDE.uproject” “C:\Users\Léo-Paul\Documents\Unreal Projects\ZOMBIES_SIDE\ZOMBIES_SIDE.uproject” -remoteini=“C:\U
sers\Léo-Paul\Documents\Unreal Projects\ZOMBIES_SIDE” -noxge -generatemanifest -NoHotReload
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (building a new target)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Target Platform – Win64
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1,7064994s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe ZOMBIES_SIDE Win64 Shipping -Project=“C:\Users\Léo-Paul\Documents\Unreal Projects\ZOMBIES_SIDE\ZOMBIES_SIDE.uproject” “C:\Users\Léo-Paul\Documents\Unreal Projects\ZOMBIES_SIDE\ZOMBIES_SIDE.uproject” -remoteini=“C:\U
sers\Léo-Paul\Documents\Unreal Projects\ZOMBIES_SIDE” -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for ZOMBIES_SIDE (no existing makefile)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Target Platform – Win64
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 3 actions (2 in parallel)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.UELinkerFixups.cpp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: c1xx: fatal error C1083: Impossible d’ouvrir le fichier interm�diaire du compilateur�: 'C:\Users\LǸo-Paul\Documents\Unreal Projects\ZOMBIES_SIDE\Intermediate\Build\Win64\ZOMBIES_SIDE\Shipping\UELinkerFixups\PCH.UELinkerFixups.h.pch’�: No such file or directory
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: c1xx: fatal error C1083: Impossible d’ouvrir le fichier interm�diaire du compilateur�: 'C:\Users\LǸo-Paul\Documents\Unreal Projects\ZOMBIES_SIDE\Intermediate\Build\Win64\ZOMBIES_SIDE\Shipping\UELinkerFixups\PCH.UELinkerFixups.h.pch’�: No such file or directory
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: c1xx: fatal error C1083: Impossible d’ouvrir le fichier interm�diaire du compilateur�: 'C:\Users\LǸo-Paul\Documents\Unreal Projects\ZOMBIES_SIDE\Intermediate\Build\Win64\ZOMBIES_SIDE\Shipping\UELinkerFixups\PCH.UELinkerFixups.h.pch’�: No such file or directory
LogSlate: Took 0.004619 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/SlateDebug/Fonts/LastResort.ttf’ (5269K)
LogSlate: Took 0.142288 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansFallback.ttf’ (3848K)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\L�o-Paul\Documents\Unreal Projects\ZOMBIES_SIDE\Binaries\Win64\ZOMBIES_SIDE-Win64-Shipping.exe
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 99,83 seconds (Local executor: 0,00 seconds)
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 100,2130079s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe ZOMBIES_SIDE Win64 Shipping -Project=“C:\Users\Léo-Paul\Documents\Unreal Projects\ZOMBIES_SIDE\ZOM
BIES_SIDE.uproject” “C:\Users\Léo-Paul\Documents\Unreal Projects\ZOMBIES_SIDE\ZOMBIES_SIDE.uproject” -remoteini=“C:\Users\Léo-Paul\Documents\Unreal Projects\ZOMBIES_SIDE” -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2017.04.06-17.23.07.txt’
UATHelper: Packaging (Windows (64-bit)): à AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): à AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)): à AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): à AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary2 EnvVars)
UATHelper: Packaging (Windows (64-bit)): à AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): à AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Diction
ary2 InTargetToManifest) UATHelper: Packaging (Windows (64-bit)): à Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (64-bit)): à BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): à BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (64-bit)): à AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): à AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) UATHelper: Packaging (Windows (64-bit)): à AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (64-bit)): à AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): à AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)): à AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error

thank you in advance !

thank you for answering but it did nothing

yes with 46 gigas of stuff with it

It says impossible to open the intern folder of the compiler

good idee but it failed

I really don t know i m searching now

What is the UELinkerFixups file? You see it repeating over and over again, so that is the issue.

With the C++ library?

I tried 4th of the answers about this problem and nothind happened

and when i tried to compile an empty project bleuprint it does same think

yes it does

Does this also happen when you try to package a new empty project?

In the launcher, try verifying the engine.

It got fixed? If so, please mark this as the answer by clicking the button under the downvote arrow of the answer, not the comments.

It might actually be the fmod plugin, I didn’t read your question fully, if you disable it, does packaging it work?

i already did it :smiley: