Translucency sort order issue
Hi guys, I have an annoying problem with translucency sort order. I have a translucent mesh, with tesselation and height texture which draws some cones on it. The details of the material are this
And the result issue is this
As you can see, some cones are ok with opacity but others aren't. It changes with camera angle and it seems like the issue is the base of the mesh being rendered in front of the cones
Have you ever had this sort of issue? Know any solution?
Thank you very much.
asked Apr 06 '17 at 07:38 PM in Rendering
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