SceneCaptureCube not working after launching
I followed the following tutorial to create a mirror: https://www.youtube.com/watch?v=JrbPlPOavzU
It works fine in the editor. But if I build and launch it, the mirror reverts to a green screen.
Please, help me out here! I've tried everything.
asked Apr 06 '17 at 07:57 PM in Bug Reports
Ah okay Emiel,
I apologize for assuming you wanted to capture every frame. If you have that unchecked the reason it is green is because that is the default color of an empty cubemap. The reason it is empty is because the level isn't completely loaded when it gets its first capture.
The fix to this is simple:
What you can also do is create a static texture by right clicking the cubemap render target and just use the static texture instead since you don't plan to capture during gameplay.
Let me know if that helps!
answered Apr 20 '17 at 05:47 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here