Playing in standalone doesnt play my video animation properly

So i have 2 video animations that work fine 1 is my intro 2 is my main menu but when i play in standalone it plays the 2nd animation(Menu) without the widget for like 3-4 seconds then plays the intro to menu etc, i want to remove that 3-4 seconds at the start. I have tried to take out the main menu animation and play in standalone but the animation is still there even when i removed it so this must be a bug… ? Also this works fine in selected view port & new editor window…

Hey Jakupiii,

I would need a way to reproduce this in a new blank project in order to determine if it is a bug or not. Would be able to provide me with steps or a minimal test case so I can observe this behavior on my end?

Thanks,

Thanks for the reply i have uploaded a quick video to show you what i mean, idk if this is a bug could be my outdated driver i just realised…

Basically when i play in PIE everything works normal but around 30 secs in the video im in standalone it plays that animation for awhile then starts
i just want it to work same as PIE but could also be my bad comp

If you want to recreate this then this tutorial is what i used

So just so you know, we do give users to add the option to play Startup movies etc. The custom logic of going about playing a movie on construct and calling the widget to be created when the level is loaded works, but unless you absolutely need this video to play with UMG being loaded, I would look into the startup movie route.

You are correct though, I would also make sure your drivers are up to date as well.

Thanks,