Is there a place in the editor to make a VR project stop enabling a HMD by default?

I am working on a VR project using UE 4.14.3. For reasons that are not relevant for this problem (I think), my work on the game doesn’t require me to have any VR hardware, most of the time. Iwas creating a simple pawn to be posessed
when IsHeadMountedDisplayEnabled returns false. The problem is, I don’t have a HMD (any HMD) and the node IsHeadMountedDisplayEnabled keeps returning true.

Any help is apreciated!

Hey carlosasb,

I usually check with

if (GEngine->HMDDevice->IsValid() && GEngine->HMDDevice->IsHeadTrackingAllowed()) 

Is this working for you?

Thanks for the answer ndelchen! :slight_smile:
Actually, it was just a matter of disabling the SimpleHMD plugin. That did it.