Why HUD event Receive Hit Box Click need two taps to fire at first time?
Hi Epic Folks!
My question is concerning AHUD::ReceiveHitBoxClick(), either in blueprint or in C++ code (same behaviour). Why does it need two touches/taps on hitbox (on device or in mobile preview) to be initiated and fired the first time? After the event fired once, it just works as expected until the touch/tap goes outside the hitbox... The event works perfectly fine with mouse clicks.
I had a look at the AHUD.cpp and the PlayerController.cpp sources and can't figure out what I'm missing to get it work properly... (it seems that the touch support improve a lot in the 4.2 but this issue remains). Any Idea?
Thx, UE4 is just wonderful!
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