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Packaging always fails

Hello, Im trying to package a game for development but it always fails (for windows 32 and 64 bit ) i also tried to delete the saved and intermidate maps and restart my pc but it doesen't work. Log link text this is for 32 bit

Product Version: UE 4.14
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log32.txt (1.8 MB)
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asked Apr 07 '17 at 08:35 AM in Packaging & Deployment

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MisunderstoodS
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avatar image IGorilla Apr 07 '17 at 10:01 AM

I think your AI_Base blueprint contains an error. Could you confirm?

avatar image MisunderstoodS Apr 09 '17 at 03:20 PM

No not at all thanks for looking into it

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do a text search for "error" in your log, you were too quick to dismiss - IGorilla - you have some nodes that need to be connected, it might compile fine in the designer but it wont cook

LogBlueprint:Error: [Compiler AI_base] Error This blueprint (self) is not a AI_Waypoint_C, therefore ' self ' must have a connection. from Source: /Game/AI/AI_base.AI_base

LogBlueprint:Error: [Compiler AI_base] Error Variable node K2Node_VariableGet_0 uses an invalid target. It may depend on a node that is not connected to the execution chain, and got purged. from Source: /Game/AI/AI_base.AI_base

LogBlueprint:Error: [Compiler Test] Error This blueprint (self) is not a PlayerStart, therefore ' self ' must have a connection. from Source: /Game/Player/multiplayer/Test.Test

also if you keep your output log open, filter out messages and you can see the issues easier alt text

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answered Apr 09 '17 at 04:18 PM

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BPANDREW
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