Indirect shadow for static meshes

Hi,

I’m just aware that static meshes don’t cast shadow from indirect lighting:

I quite like this “bounce card” technique to light interiors, but shadows have to be compromised due to the technique’s indirect nature.

Any suggestions to overcome this problem? The only way I can think of, is to fake shadows using AO maps.

Ah, just switched lighting quality to production. Now the indirect shadow shows up.

Please close the thread, sorry.