Good day!
Currently I’m working on particle effect that looks like this:
It’s just simple dot flowing on mesh. I created it’s movement by this:
My textureCoordinate U = 5 and V = 2. I’m multiplying clamped Sin on -5 because of my mesh UV, so maybe it’s not that important if you have another mesh.
But I have a problem: If I change my material like image below I don’t have this kind of movement even if my variable “ParticleTime” are clamped between 0 and 1.
And changing my variable “ParticleTime” in Material Instance will look like this:
Am I doing something wrong or this is some kind of a bug? [Here is link for downloading my mesh if needed][5]