client side material changes

after having recently watched Dean Ashford’s “render thru walls” tutorial, I became curious about making this work on select clients but was unable to find any documentation for this.

here is what I can do: make an object or actor visible thru other objects and actors, however, it would be visible to all players in the level

what I want to do: limit the visibility so that only specific players in the level can see thru objects and actors while the others can’t

here is a link to the video that somewhat started all of this: UE4 - Tutorial - Render through Walls! - YouTube

Hmm… Tough one…

Skimmed through the vid, and I put this together to show how I’d go about it. I didn’t actually test it, but theoretically it should work. Note that this is being ran inside the character with its own PP volume, not a global one.

If it doesn’t, LMK and I’ll actually test it …