I am trying to make sense out of the stats, D3D11RHI in particular.
I made a black empty level, with nothing more than 1 single cube and a stationary directional light, and according to D3D11RHI I now have 250 drawcalls and 100 000 triangles in view?
If I remove the light and have a completely black level with 1 cube, and then add one additional simple mesh, my drawcalls go up by 22 for just that one mesh and no lighting or anything else.
At what point should I worry? Do you have any guidelines on what is acceptable roughly, polycount and drawcall wise? I know it depends on a lot of things but just a very rough ballpark figure would help (next gen consoles/high end pcs).
I am trying to figure out if what I built is slow or not, but without an actual game and an actual level to compare with I have no idea at what level my content is at. Is what I build normal for this engine and generation? Or is it heavier than normal?