Hello,
Is it possible to make a second event from Event AnyDamage?
I dont want a custom event but make an event that every blueprint can use.
So it should be made inside the editor script i think.
If i can just find the file or script its written in i can make a duplicate from it and give it a new name.
What i want is to lets say:
Apply Damage and then on Event AnyDamage it knows its getting damage.
Then Apply Damage1 and Event AnyDamage1. This way Event AnyDamage wont be triggered but Event AnyDamage1 will be triggered.
So i need to make something in the editor like.
Apply Damage1 (Function)
Event AnyDamage1 (Event)
Please dont give me other suggestions.
I just want to know if this is possible.
I will make something with from what i think i can do with it and post it.
I think i can help allot of people with this and make the blue print allot easier and smaller
Thanks in advance