Physical animation applied to player
i have a game where there is an AI which has physical animation, but in the collision of the mesh i have pawn set to ignore, however the player can punch and when the fist touches the AI i want it to receive a knock-back but nothing happens because pawn is on ignore, so i want a way to exclude my character from being ignored by the collision on the AI, but keep the pawn at ignore.
asked Apr 07 '17 at 05:19 PM in Blueprint Scripting
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