Huge flip books cause texture pool size over

Hi, in order to fake details, I’ve created a film with AfterEffects, and convert each frame into images. Import them all into UE4, and use it as a flip book.
Now I have 4 flipbooks overlapping each other, and each of them has an amount of 400sprites, each sprite is sized by 720*406.

And it caused my texture streaming pool size over 2G, I’ve tried to import it as WMV and use media texture before, but it has some limitations of modifying which I don’t like. Is there any solution to deal with such large flipbooks? This project is provided for an exhibition, it needs to be high-res, and split into many various flipbooks in order to let the audiences to interact with. So the worse case for us will be buying 32G of RAM to handle this, if there’s no other option.

bump, any idea?

bump bump bump

Not sure how flipbooks work but the issue seems with the weird texture size. Its much more efficient to use power of 2 textures. If im correct id suggest resizing them, just a guess tho

thanks, I’ll give it a try

Thanks! making the texture size to 512*512 did the trick, it reduces the memory usage :slight_smile: