Scaling/Shifting Materials on an Object

Hello,

I’m learning to use UE4 at the moment and I was curious if there was a way to manipulate the scaling/position of a material on a object quickly without having to use nodes within the material editor.

In UE3, I recall an option menu where you could scale the size of a tiling material pattern in factors of 2, letting you quickly apply a material to something like different sized walls so that the material tile matches up correctly. If there happened to be misaligned tiles, you could also shift the position of the material on the face of the object like it was an X/Y plane. Is there any option like that in UE4? Thanks!

Select object as above - mode Place (Shift+1), select face. In surface properties find U and V, select scale you need. In Surface properties few more options, not enough imo.

Does this only work for a BSP? Is there a way I can do this with a pre-existing object, like a basic wall from the starter kit?