Which Audio Engine should i learn?

Hi Everyone,
I am going to make some audio-experiments in Unreal Engine, but before start i’d like to receive some opinions about: should i use the unreal default audio system?
Or implement something like Fmod or Wwise?
Could anyone help me?
Thank you guys :slight_smile:

I’d say it’s best to learn the basics of what the engine has to offer first; it’s got limitations but should be way enough to learn and experiment with. Also the blueprints system will allow you to tinker a lot with it without the hassle of integrating a 3rd party engine.
The only small issue is that a new audio engine is currently being developed alongside the old one in UE4; even if it’s planned as a drop-in replacement there will still probably be slight differences, but it should not matter at first.

Once you feel comfortable with the audio in UE4 and if you feel like developing a bigger project then you’ll move on to 3rd party engines - they’re especially suitable for big, multi-platform projects, or ones with special audio needs.