Mouse control velocity affects actor

So I’m wondering how I can get the mouse control’s velocity so that if the player throws something, it’ll go further if you swing with the mouse. To better explain this, when playing dodge ball, kids would often spin 360 degrees to gain momentum and throw harder than just a regular throw. That’s pretty much what I want. Be able to gain velocity from moving the mouse quickly. Anyway, any help is appreciated!

When using an Axis Mapping of the mouse, the “Axis Value” input on the event will be bigger when the mouse is moving fast. See https://www.unrealengine.com/blog/input-action-and-axis-mappings-in-ue4

Hope this helps!