Hit or Overlap Events for Destructible Mesh Chunks
Is there a way to call hit or overlap events on Destructible Mesh chunks after the mesh has fractured?
I am seeking a solution to call events, such as sounds, by hitting, scooping, dropping, and other forms of interaction with the fractured chunks.
asked Apr 08 '17 at 12:11 AM in Blueprint Scripting
break hit result and then plug in the hit bone name in whatever your node which needs it is.
answered Aug 15 '17 at 02:12 AM
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