APK too big even after blacklist and settings

I already added a blacklist, added compressing in settings and followed lots of things, but my APK is still at 50mb with just a black world and a widget with 2 images.

I already tried following https://docs.unrealengine.com/latest/INT/Platforms/Android/ReducingAPKSize/index.html and set blacklist to:

…/…/…/Engine/Content/Slate/Fonts/
…/…/…/Engine/Content/Slate/Common/
…/…/…/Engine/Content/EngineDebugMaterials/
…/…/…/Engine/Content/EditorMeshes/ColorCalibrator/
…/…/…/Engine/Plugins/Runtime/LeapMotionController/

The game will just use a menu (widget) and I will not need any 3d things, are there any more things I can blacklist to reduce file size? For a game like mine I think 50mb is too big, since even bigger games have less than 30mb.

bumpy bump

try disabling plugins you know you wont need - I know as of 4.15, you can disable Physx Vehicles which should reduce your APK size - how much I am not sure, please report back if it makes a difference

The unique plugin I have enabled is VaREST wich I use. How exactly I disable Physx?

I disabled Physx veichles and some other plugins I dont need, but the size didn’t change.

:frowning: ■■■■, the only way I really save space is by reducing the size of my textures and cooking a build for each texture type… pain but yea, I’m as eager as you are for smaller apk sizes