Why and how to fix assertion failed seconds for timespan?

Hello,
I am testing a project, development configuration, launching on Android. The map loads and crashes shortly. I attach [one build, deployment, and run log][1] which includes the assertion failed under consideration:

Assertion failed: (Seconds >= MinValue().GetTotalSeconds()) && (Seconds <= MaxValue().GetTotalSeconds()) [File:D:\Build\++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\Core\Private\Misc\Timespan.cpp] [Line: 136]

I noted the timespan functionality in blueprint appears to lack features and present some shortcomings. I have identified the blueprint

Any help would be much appreciate to get the node corrected and/or the bug fixed. Please let me know if you require any further information. Thank you in advance.
F

Hello F3NR1S,

I was able to reproduce this issue on our end. I have written up a report and I have submitted it to the developers for further consideration. I have provided a link to the public tracker. Please feel free to use the link provided for future updates.

Link: Unreal Engine Issues and Bug Tracker (UE-43840)

Make it a great day