Hiding PostProcess Settings in Actors with UCameraComponent

Despite attempting to hide the post processing settings from both C++ and from the base blueprint I use to represent my pawn in-game, there is nothing I can do to hide the bevy of post-process settings that are exposed in the Defaults section of the editor for a child actor. (I have no use for them, nor will I ever in this case).

That said: the PostProcess options do not appear in the base pawn blueprint. Just the child actor.

(I realize this is a fairly trivial issue, it’s just an annoying thing). <3

Using a custom fork of UE 4.15.1, but with no code that should relate to this. Screens for EVIDENCE! (phoenix wright style)

133339-datahiding_fail_blueprint.png