Make a Physics destructible immovable.
I'm having trouble with my destructible brick wall where I apply force (hit it with a sword) to break peaces of, but the whole wall moves. Here is a video to show the problem: https://www.youtube.com/watch?v=Yq-tHlw8LEg
How can I make it so I can keep physics enabled for both the destructible and the sword, and also make the destructible immovable (at least the bottom part of the destructible.)?
See my previous related question: https://answers.unrealengine.com/questions/583812/adding-weight-to-destructible-mesh.html
The answer is Physics Constraint
answered Apr 19 '17 at 04:52 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here