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Changing actor's world position every frame THROUGH CODE

Jesus Christ I've spent hours trying to just move an object a little bit through c++ . How is it that hard?

 // Called every frame
 void Aball::Tick(float DeltaTime)
     position += FVector(10000, 0, 0.01f);

Product Version: UE 4.15
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asked Apr 08 '17 at 06:28 PM in C++ Programming

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Have you enabled actor tick in your constructor? If not, just add this:

 Aball::Aball(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer)
     // ...
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answered Apr 08 '17 at 09:59 PM

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