Get World location of arrow component does not work in build

here is a simple setup i have. I am using arrow component of the FPS blueprint to get it’s world location. It works in the viewport. but when i build the game it does not work.

in the editor:

in the build:

Update:
it seems only arrow component world location has this problem. other component returns world location without any issue.

bump can anyone tell me if this is intended? It seems like a bug for sure.

The icon on varaiable reference indicate that this component is Editor Only , and from source code (Characater.h)

133532-arrowcharacter.png

An alternative is to add an other ArrowComponent or SceneComponent instead.

Thanks a lot. Didn’t know the meaning of the icon :S
I did use scene component in the end.